Compiles Nintendos NITRO
character data to binary format. It walks
through the source directory containing all the character files and
compares the filenames with the names in the target directory. If it
finds a match it will compare the files and if they are different from
each other, it will copy the source file to the target directory and
commit the files to SVN for you.
When exporting mesh and animation data from studio max using Nintendos
NITRO exporter you have to convert the exported files into binary
files. This tool provides a nice interface for the converter and the
possibility to batch entire directories.
Requirements:
- NITRO Converter and Compiler
- Python
- Wx Widgets
1. Align View to Mesh Normal / Face Normal
2. Select Instances
3. Expert Mode With Command Panel
4. FUBAR Fix
5. Reset Object
6. Flip Normals
1. Aligns scene camera to the selected mesh normal or the selected
face. It can also create a grid object fore you for easier snapping.
Just choose axis, press the button and voila!
2. Selects instances of selected object.
3. Expert mode that keeps the command panel visible.
4. Exports selected object to .obj format, reimports the object and
replaces the old one. This is good for loosing all the history that can
mess with certain engines exporters.
5. Resets pivot, adds reset Xform and collapses it.
6. Yeah...
Asset handling for large projects, edites xml files and automated subversion handling.
The Diesel game engine used .xml files to look up data about the objects used in the game,
for example what material the objects used. If we had to move these files for some reason we
had to edit the path information stored in the files manually. Because we used subversion to
handle our assets it was tedious to move stuff around in the repository. Copying, moving and/or
renaming a large number of files, on top of that edit the path information in every xml file gets
old quickly.
This tool automates the editing of the xml files and takes care of whatever subversion actions you want it to do.
It Requires you to input the directory containing the files you want to move, and the directory you want
to move them to. It checks if there are any object files in the directory or further down the directory
tree. Parses the xml files found and edits them accordingly. Copies the original files to the target
directory and deletes the old ones using svn commands. Optionally it deletes the old unit files.